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Analyse UX : La Pluie dans BOTW

12th November 2021

1 week

Zelda

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Pitch

In this video, 3 friends group up to analyse the UX of a mechanic in BOTW : the Rain.Some of the aspects of the rain in BOTW provoked some issues to our eyes, we discuss it in this vid and even propose some solutions at the end of the video...

Additional infos

Context

During an UX class inside our cursus at IIM, we were asked to produce an UX analysis of a feature of our choice, in any game. The team : Hugo Costard - William Lavergne - Nino Barbier