Zelda
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In this video, 3 friends group up to analyse the UX of a mechanic in BOTW : the Rain.Some of the aspects of the rain in BOTW provoked some issues to our eyes, we discuss it in this vid and even propose some solutions at the end of the video...
During an UX class inside our cursus at IIM, we were asked to produce an UX analysis of a feature of our choice, in any game. The team : Hugo Costard - William Lavergne - Nino Barbier